Game Cards
Challenge Cards
Challenges are different winning
conditions for fishing tournaments.
Fish Cards
Challenges are different winning
conditions for fishing tournaments.
Trunk Tip Cards
Trunk Tips explain various aspects about
LunkerTrunk and how our service works.
Trunk Tales Cards
Trunk Tales are Fishing Tale provoking
questions to participants.
Catch A Card
Win instantly with a Catch A Card. This is based on a real-world game LunkerTrunk
runs on Mystery Monday.
Trunk Poker Chip
We use poker chips as photo tokens
and as a tie breaker for use in coin tosses.
Lunker Bounty Game Rules
1. Once all the cards have been placed. The game starts with the
host explaining 10 challenge cards. The host then randomly selects
a challenge card to set the winning conditions of the game.
2. Each participant takes turns selecting a card from the pool of
blue “fish cards”. If the card is a fish, they can either keep it, throw
it back, or swap it with a fish they are holding but they must not show
their cards, like a game of poker. If the card selected is an action
card such as a “Snagged” card or the “Skunk” card they must show
everyone and that card is discarded from the pool. You cannot hold more than 5 cards.
3. The Lunker Bounty Game companion website keeps track of who's turn it is and the
time remaining in the game. This is especially helpful when playing with 10, 20 or more
people. When it is your turn, simply touch the "Cast"
button then select your card. Once you have looked at your card and decided what
you would like to do. Touch Keep, Release, Swap or Discard to end your turn so
that the game can continue.
4. If the selected card is a Trunk Tip or Trunk Tales card, then you continue
the play by selecting the card from each respective deck.
5. If you select a Tackle Showcase card, the game is paused to feature
and demo the product on the card. Samples are also given out at this
time for the same product.
6. Once there are no cards left in the pool of blue “fish cards”, each
participant should be left holding 3-5 fish cards. Each participant
then fills out their Livewell score card and reveals their hand for
the weigh-in.
